AI Insights · Timothy · July 2022
Top 5 Fish Games on iOS in Finland: Q2 2022 Performance
Discover the performance trends of the top 5 fish-themed games on iOS in Finland during Q2 2022, including metrics on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 fish-themed games on iOS in Finland showcased diverse performance trends across downloads, revenue, and active users. Here is a detailed look at their metrics:
Fishdom from Playrix saw a notable fluctuation in weekly revenue, peaking at around $5K in late April and early May, before descending to approximately $3.5K towards the end of June. Weekly downloads varied, with a high of 2.1K in early May and a low of around 1K by the end of May. Active users initially increased from 4.9K to 5.8K by early May and later peaked at 6.5K in mid-June, before settling at around 6K by the end of the quarter.
Hungry Shark Evolution by Ubisoft showed a steady increase in weekly revenue, starting at $57 and reaching $138 by the end of June. Downloads fluctuated, with notable peaks of 361 in early June and a dip to 113 in mid-June. Active users showed a similar trend, rising from 953 to 1.5K in early June and then decreasing to slightly above 1K by the quarter's end.
Hungry Shark World, also from Ubisoft, experienced varied weekly revenue, starting at $53 and peaking at $236 by the end of June. Downloads exhibited significant fluctuations, with a high of 361 in late April and a low of 56 by late June. Active users saw an initial peak at 2.7K in late April, followed by a gradual decline to around 1.6K by the end of the quarter.
Super Starfish by Protostar had minimal revenue activity, with occasional peaks like $41 in late March and $24 in early June. Weekly downloads were relatively stable, ranging from 31 to 67 throughout the quarter. Active users showed a small increase from 420 in late March to a peak of 503 in mid-April, stabilizing around 437 by the end of June.
My Dolphin Show from SPIL GAMES had modest revenue, peaking at $19 in early April and gradually decreasing to minimal values by late June. Downloads fluctuated, with a high of 83 in mid-April and a low of 3 by late May. Active users saw an initial increase from 59 to 131 by mid-April, followed by a decline to around 57 by the end of the quarter.
These insights are based on data from Sensor Tower. For a deeper dive into the performance metrics of these and other apps, visit Sensor Tower for more comprehensive analytics.